Animation Projects


Headshots (Doom Fan Animation)

Started as an easy way to make an action storyboard for a class, using sprites from one of my favorite games and choreographing action in a way that was familiar to it. By the end I liked the concept so much I decided to explore it further in Blender.

Using Blender's material features with 2D sprite animation produces a really really cool effect. I did shamelessly rip the sprites from LiTDoom and Project Brutality. But for future Doom animations (which I am planning on doing) I am thinking of recreating the clay models in Blender and rendering them as 64x64 sprites to get original sprites.


In a Dream (Fanmade Music Video)

Fanmade music video of my favorite band "Red Vox" I did before I got into Blender. It's done with After Effects and poorly animated generic anime models for SFM. I still like to show it off because it is pretty much where my passion for animation really kicked off and I felt like "I can do this!". While the execution is kind of janky (and sometimes off beat) I think the visuals and concepts are still cool. Definitely wanna revisit this with my new skill set someday.


Smooth Moves

Short film I'm working on currently and the first team animation project I've been a part of, written by Biago Guagliardo. It's about a little robot who comes to life.

I have done heavy storyboarding and animation work for this project, including the design of the main robot, although it was inspired by an earlier design by Scott Murray who was very fun to nerd out about robots with. We went through a variety of space age and new age robot designs and in the end, for my robot I settled on something in-between.

This was one of the first completely original character designs and rigs I worked on, and it was a blast. One of the very first things I did before I was even assigned to was create a realistic LCD procedural material in Blender for displaying pixel art to represent the robot's face. With actual RGB pixels that light up based on the color of the pixel they represent. Along with the glass of the robot's head blurring it, it gives the pixel art a bit more natural of a look.

I wanted to create something limited in it's movements but expressive and cartoonish, and for my scenes I really wanted to play up the slapstick of a robot attempting to navigate the world.

Bringing this little guy to life has by far been one of the most rewarding and fun projects I've worked on so far, I'm fairly proud of him so you're gonna see him in my "brand imagery" quite a bit.


Gallery