{"id":391,"date":"2024-10-02T05:27:43","date_gmt":"2024-10-02T05:27:43","guid":{"rendered":"http:\/\/172.234.221.60\/?p=391"},"modified":"2024-10-02T05:27:43","modified_gmt":"2024-10-02T05:27:43","slug":"quake-mod-save-the-world","status":"publish","type":"post","link":"https:\/\/sleepyadam.net\/index.php\/2024\/10\/02\/quake-mod-save-the-world\/","title":{"rendered":"QUAKE MOD : Save the World"},"content":{"rendered":"\n<p>My first published level. With a whopping 2.5 stars on Quaddicted, I&#8217;m still pretty proud of it. A project I chipped away at over the course of the winter of 2023. It kinda just happened. Mostly I was trying to add Half-Life style set pieces into a game that came before those and I had to come up with a lot of hacky workarounds to pull it off.<\/p>\n\n\n\n<p>I&#8217;m convinced Trenchbroom is maybe one of the most intuitive and impressive 3D game development tools out there right now, especially with it&#8217;s recent fan plugin that adds integration into Godot. I got into it before I got into Blender. Took about half an hour to learn and I was off to the races. The more I think about it, the more this project was kind of the kicking off point for a lot of my recent creative growth. Learning Blender, QuakeC, regular C, etc. Hopefully I&#8217;ll be able to show off some of the latter soon. <\/p>\n\n\n\n<p><a href=\"https:\/\/www.slipseer.com\/index.php?resources\/save-the-world.212\/\">Slipseer Link<\/a><\/p>\n<p><a href=\"https:\/\/www.quaddicted.com\/reviews\/savetheworld.html\">Quaddicted Link<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>My first published level. With a whopping 2.5 stars on Quaddicted, I&#8217;m still pretty proud of it. A project I chipped away at over the course of the winter of 2023. It kinda just happened. Mostly I was trying to add Half-Life style set pieces into a game that came before those and I had [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":403,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[10,11,8],"class_list":["post-391","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","tag-gamedev","tag-modding","tag-quake"],"_links":{"self":[{"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/posts\/391","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/comments?post=391"}],"version-history":[{"count":17,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/posts\/391\/revisions"}],"predecessor-version":[{"id":415,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/posts\/391\/revisions\/415"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/media\/403"}],"wp:attachment":[{"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/media?parent=391"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/categories?post=391"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/tags?post=391"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}