{"id":213,"date":"2024-09-22T17:07:27","date_gmt":"2024-09-22T17:07:27","guid":{"rendered":"http:\/\/172.234.221.60\/?p=213"},"modified":"2024-10-08T18:18:12","modified_gmt":"2024-10-08T18:18:12","slug":"sleepyquake-opening","status":"publish","type":"post","link":"https:\/\/sleepyadam.net\/index.php\/2024\/09\/22\/sleepyquake-opening\/","title":{"rendered":"ANIMATION : SleepyQuake Opening"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"SleepyQuake Opening Animation\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/i-6SorvVbwU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Made for my &#8220;3D Animation&#8221; class, probably my first fully fleshed out animation, based on one of my favorite games. I repurposed it as an opening for the Quake videos on my YouTube channel.<\/p>\n\n\n\n<p>The set is actually a map I created, &#8220;Save the World&#8221;, a map with a whopping 2.5 stars on Quaddicted. Oh well. It provided a good set for this animation. I&#8217;ve always been proud of the hallways with the diagonal light fixtures. Hallway fights are fun because they&#8217;re so linear, they beg bold behavior. You have to have people pushing into gunfire or in this case, full on grenades.<\/p>\n\n\n\n<p>The interesting thing about Quake is, being one of the first major 3D games, it was made in a pre-skeletal animation world, at least in games. Characters are animated pretty straight forwardly through a sequence of vertex positions for each point. What this means is even when ripping models perfectly from the game, we don&#8217;t have rigs or T-poses. I was able to finagle the human model enough to give it a T-pose and basic rig, but the Ogre is a much more complex, non-human creature. So, I used the original vertex animations! They&#8217;re translated into shape keys when importing Quake models to Blender. I wasn&#8217;t aware of relative shape keys at the time, so unfortunately this leads to some squashing and stretching as multiple shape keys are applied at once as I try and create the illusion of smooth animation out of frames meant for uninterpolated choppy animation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Made for my &#8220;3D Animation&#8221; class, probably my first fully fleshed out animation, based on one of my favorite games. I repurposed it as an opening for the Quake videos on my YouTube channel. The set is actually a map I created, &#8220;Save the World&#8221;, a map with a whopping 2.5 stars on Quaddicted. Oh [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":226,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[4,6],"class_list":["post-213","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animation","tag-animation","tag-blender"],"_links":{"self":[{"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/posts\/213","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/comments?post=213"}],"version-history":[{"count":17,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/posts\/213\/revisions"}],"predecessor-version":[{"id":585,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/posts\/213\/revisions\/585"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/media\/226"}],"wp:attachment":[{"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/media?parent=213"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/categories?post=213"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sleepyadam.net\/index.php\/wp-json\/wp\/v2\/tags?post=213"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}