Author: adam

  • ANIMATION : Toxic Target

    My first major ToonBoom project. Based on a weird dream I had, I was very lucky to have it at the time I did, because it was perfect fuel for a school project I had some creative block on where I had to animate two people talking. In the dream, there was this crazy sale…

  • BLOG : We’re doing WordPress now, long live the “From Scratch” site.

    BLOG : We’re doing WordPress now, long live the “From Scratch” site.

    An odd and somewhat obvious thing to write about for my 10th or so post, most of my earlier posts are bringing my portfolio over to this website. But since I’ve moved to WordPress I might as well make some more personal blogs about random WIP projects, including this website! A website is never complete,…

  • QUAKE MOD : K.O.

    QUAKE MOD : K.O.

    A Super Smash Bros. style mod for Quake where you have to knock the opponents off the stage, and every time you’re hit your knockback gets greater. Download it here. Make sure to read the README before playing, and bind the proper keys. The damage system was surprisingly easy system to implement, and one of…

  • ToonTuber Model Progress #1

    ToonTuber Model Progress #1

    This is a very simple caricature of myself I’ve been using for my YouTube content or just as a character in random animations of late. Including as a “VTuber” or “ToonTuber” avatar during livestreams. I’ve been trying to do a lot of grease pencil + mesh works lately, and the face here might be my…

  • QUAKE MOD : Save the World

    QUAKE MOD : Save the World

    My first published level. With a whopping 2.5 stars on Quaddicted, I’m still pretty proud of it. A project I chipped away at over the course of the winter of 2023. It kinda just happened. Mostly I was trying to add Half-Life style set pieces into a game that came before those and I had…

  • ANIMATION(s) : Spearman and Fisherman

    ANIMATION(s) : Spearman and Fisherman

    My first freelance projects, each done in one week respectively, and therefore don’t necessarily have the level of polish I would’ve liked to apply to them. But considering I not only animated this but modeled the characters, sets, and props from scratch, with time to render expensive elements like foliage, particles, and even cloud simulations,…

  • ANIMATION : Smooth Moves

    ANIMATION : Smooth Moves

    This was the first time I’d been a part of a team doing an animation. “Smooth Moves”, written by Biago Guagliardo. My professor, John McCaffrey, asked me during my storyboarding class if I’d want to take a swing at the Advanced Animation course, where the goal of the class was to create a short film.…

  • ANIMATION : Bad to the Bone

    ANIMATION : Bad to the Bone

    Another early 3D Animation. This one for a “Rube Goldberg” project. Pretty simple for a Rube Goldberg but there’s some gags in here I’m somewhat fond of. Original Release Date – October 29th, 2023

  • ANIMATION : Outdated

    ANIMATION : Outdated

    Fairly barebones animation I did for my “3D Animation” class when I was first learning Blender, I’m not terribly proud of it, no sound and the render is a bit too dark. I do appreciate this is where I first attempted to do an LCD screen in Blender using emission materials. Something I feel I…

  • ANIMATION : Headshots (Doom Fan Animation)

    ANIMATION : Headshots (Doom Fan Animation)

    This project started as an animatic for my storyboarding class. We had to board out an action scene, so I pulled from what I was playing at the time. A mod for Doom II called “Hideous Destructor”. A tactical mod that goes to great pains to add “realistic” character movement to the character who famously…